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Fog


Papers

Fog Polygon Volumes
by nVidia

Entry created by Andreas Jung.

Calculates fog depth at each pixel from actual 3D fog geometry. Requires extra passes, but should scale well with other render-to-texture techniques. Should be even more doable with todays floating-point-render-targets. [IMO] Although not seen in flight simulation, there is no reason why this technique shouldn't be employed within a flight simulator. It could also be used to render clouds - and the cloud-geometry could also be used to render the shadows of the clouds. Negative fog volumes could be used to simulate shafts of light.


Reference Images

Ground Fog in Italian Alps from 6000ft
by Franco Stoppini

Entry created by Andreas Jung.

View of the Italian Alps with ground fog from an altitude of about 6000ft onboard a Cessna 172.

Hazy Sunset
by Juan Carlos Guerra

Entry created by Andreas Jung.

Orography/haze/sunset interaction.

Light/Fog interaction
by Sami Virkkula

Entry created by Andreas Jung.

Shows the interaction of light and fog at night.

Low Ground Fog Layer
by Rich Pittman

Entry created by Andreas Jung.

Very low ground fog layer as seen from ground.






















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